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Armageddon released

Greetings all,

It’s been quite a while since I last posted here. Sorry for the long delay. The good news is that the delay was due to me having been so busy. At Essen in October 2016, my first published game was released: Armageddon by Queen Games.

Attending Essen and seeing the game released to the public was an unbelievably awesome feeling. Hopefully it was the first of many to come.

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Essen bound

Heading out tomorrow for Spiel 2015 in Essen, Germany. Pitching two of my own games and two co-designed games. Wish me luck.

 

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UK Games Expo

uk-games-expoI will be at the UK Games Expo from 29 – 31 May 2015. I will be conducting playtests of a new design – Masters of Sail and Spice – on Saturday 30 May from 10 AM – 1 PM. However, I will be around the convention all day Friday and Saturday and would love to meet up with folks.

I’ll have prototype copies of Masters of Sail and Spice, Platoon Command, Allegiance, Switch & Signal, Quest for the Open Tavern, and Skirmish Tactics Apocalypse on hand if anyone is interested in checking them out.

 

 

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Duel the Spacening

I’ve added Duel the Spacening to the game’s list on the website. Duel is being submitted to the 2-player game design contest on boardgamegeek.com. It is a 2-player space combat game about controlling nodes and destroying your opponent. The rules and PnP files can be found on the game’s page. I’ve also created a workshop for the game on Tabletop Simulator, so if you’d like to check out the game, go there and you can test it. I’m looking for playtesters, so let me know if you’re interested.

 

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Allegiance – playtest update

Allegiance has been updated to playtest version 6.  There are substantial changes in the shift from version 5.1 to 6.  The most obvious is the redesign of the cards.  The mirrored design has been replaced, in an effort to reduce unnecessary obfuscation for new players.  From a gameplay standpoint, the most significant change is the removal of separate Temple and Thieves’ Guild values for each card.  Now each card either has a Temple value, Thieves’ Guild value, or is unaligned.  Finally, a couple actions have changed, and attributes have been introduced to the game.

All of these changes are designed to make the game easier to play (especially for first time players), without sacrificing the depth of gameplay.

As always, I’m looking for blind playtest feedback.

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Platoon Command

I’ve been working on a new design, a game called Platoon Command.  I’ll be taking a prototype with me to Essen.  But if you’re so inclined, you can grab the PnP files for the game here: Platoon Command.

 

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Allegiance v4

Allegiance has been updated to version 4.

What changed from v3.1 to v4? I’m glad you asked.

Based on playtest feedback, I wanted to increase the amount of active player action and interaction by players with allegiance to the Temple. In some v3.1 (and earlier) games, Temple players could spend most of their time simply allocating cards and seldom taking actions.

Additionally, I wanted to incentivize Thieves’ Guild players to take actions earlier in the game, which is something some Thieves’ Guild players hesitated to do because they didn’t want to reveal their allegiance.

Finally, I wanted to bring all the actions in line with one another from a mechanism/game flow perspective.

To that end, I’ve made three changes:

Introduction of the “Convert” action, modification of the Guard and “Protect” action, and tweaks to the Follow action.

The Convert action gives the Priest card the ability to “recruit” a character associated with the Thieves’ Guild and add them to the influence of the Temple. Here’s the full text:
Convert (Priest): Choose one player (not including yourself) and either take one of the cards in their tableau and place it facedown on the Temple, or look at their hand, choose one of the cards in their hand, and place it facedown on the Temple. The chosen card must have a higher Thieves’ Guild value than Temple value. The card adds influence to the Temple as if it had been placed facedown on the Temple during the Card Allocation Phase.

The Guard has been changed from a 1 (Temple value) / 0 (Thieves’ Guild value) to a 1/1 character. The Guard’s Protect action has now been generalized such that he can protect any other card from assassination (and now Convert). This allows players with allegiance to the Thieves’ Guild to protect some of their valuable cards. Here’s the full text:
Protect (Guard): Choose one card from your hand or tableau and place the card faceup under the Guard. Neither the Guard nor the card under the Guard may be the target of Assassinate or Convert actions.

The Follow action has been changed for two reasons – first I wanted to remove the odd placement of the Cutpurses and Initiates in which they were placed differently than all other action cards. Second, I wanted to allow players (especially those with allegiance to the Thieves’ Guild) to retain the allegiance value of the cards. So now, players place the Cutpurses and Initiates in their tableau, and those cards still affect allegiance. However, they still give a +5 bonus to influence if all the players add together to reach five Cutpurses or Initiates in their tableaus. Here is the full text:
Follow (Cutpurse and Initiate): A single Follow action can be used to place one or more Cutpurses or one or more Initiates faceup in your tableau. At the end of the game, if all players’ combine for five or more Cutpurses faceup in their tableaus, the Thieves’ Guild gains +5 influence. If all players’ combine for five or more Initiates faceup in their tableaus, the Temple gains +5 influence.

 

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Allegiance will be demoed at Game o Rama in Atlanta, GA on 23-25 May

I will be running demos and playtests of Allegiance at Game o Rama in Atlanta, GA on 23 – 25 May.  Come join in on the fun.  I will be in the Demo Alley area at the convention.

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Allegiance now available in French

You can now play Allegiance in French.  Visit the Allegiance entry on Boardgamegeek.com and check out the files section for the free print and play downloads.  Thanks to Ghislain Leveque and Sheldon Warden for the translations.

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Allegiance will be on display at Tennessee Game Days (Nashville, TN) on 15 March

Good news, everyone.  I will be demoing prototypes of Allegiance at Tennessee Game Days on 15 March.  You can find out more about Game Days at http://www.tngamedays.com.

Here’s a preview of the prototypes:

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