Allegiance has been updated to version 4.
What changed from v3.1 to v4? I’m glad you asked.
Based on playtest feedback, I wanted to increase the amount of active player action and interaction by players with allegiance to the Temple. In some v3.1 (and earlier) games, Temple players could spend most of their time simply allocating cards and seldom taking actions.
Additionally, I wanted to incentivize Thieves’ Guild players to take actions earlier in the game, which is something some Thieves’ Guild players hesitated to do because they didn’t want to reveal their allegiance.
Finally, I wanted to bring all the actions in line with one another from a mechanism/game flow perspective.
To that end, I’ve made three changes:
Introduction of the “Convert” action, modification of the Guard and “Protect” action, and tweaks to the Follow action.
The Convert action gives the Priest card the ability to “recruit” a character associated with the Thieves’ Guild and add them to the influence of the Temple. Here’s the full text:
Convert (Priest): Choose one player (not including yourself) and either take one of the cards in their tableau and place it facedown on the Temple, or look at their hand, choose one of the cards in their hand, and place it facedown on the Temple. The chosen card must have a higher Thieves’ Guild value than Temple value. The card adds influence to the Temple as if it had been placed facedown on the Temple during the Card Allocation Phase.
The Guard has been changed from a 1 (Temple value) / 0 (Thieves’ Guild value) to a 1/1 character. The Guard’s Protect action has now been generalized such that he can protect any other card from assassination (and now Convert). This allows players with allegiance to the Thieves’ Guild to protect some of their valuable cards. Here’s the full text:
Protect (Guard): Choose one card from your hand or tableau and place the card faceup under the Guard. Neither the Guard nor the card under the Guard may be the target of Assassinate or Convert actions.
The Follow action has been changed for two reasons – first I wanted to remove the odd placement of the Cutpurses and Initiates in which they were placed differently than all other action cards. Second, I wanted to allow players (especially those with allegiance to the Thieves’ Guild) to retain the allegiance value of the cards. So now, players place the Cutpurses and Initiates in their tableau, and those cards still affect allegiance. However, they still give a +5 bonus to influence if all the players add together to reach five Cutpurses or Initiates in their tableaus. Here is the full text:
Follow (Cutpurse and Initiate): A single Follow action can be used to place one or more Cutpurses or one or more Initiates faceup in your tableau. At the end of the game, if all players’ combine for five or more Cutpurses faceup in their tableaus, the Thieves’ Guild gains +5 influence. If all players’ combine for five or more Initiates faceup in their tableaus, the Temple gains +5 influence.
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